
I searched for years for books that made healers into heroes. If the hero has some healing skills, it’s part of a demi-god prize pack of superpowers. They buff the Big Damn Heroes and then cower in the back row.įantasy novels pretty much follow the same pattern. That’s the usual way of things with healers in games, whether the medium is 8-bit, Playstation, or MMORG.

You needed strong fighters up front to take the worst of the damage. Because let’s face it, a white mage had the offensive and defensive skills of a paper bag. They enabled your party to stay alive… if you could keep them alive. In order to survive games like Final Fantasy or Dragon Warrior III, you needed a white mage, a cleric, some kind of magic user with healing power. I grew up on old school role-playing video games.

Not just sidekicks, but full-on protagonists. The Big Idea behind The Clockwork Dagger series is pretty straightforward: healers are heroes too, darnit. In today’s Big Idea, Beth Cato challenges tradition in The Clockwork Crown, and creates a character that the rule books don’t ever seem to suggest can actually exist.
